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Of console launches and easter bunnies

Let’s get this out of the way: after 7 months, we can say that the PC launch of Redout went well. We’re happy with the sales volume, critics reception, players reaction and community – head over our forums and our Discord channel, plus there’s a Steam group organizing weekly events!

But we didn’t forget you, dear Xbox / Playstation / Nintendo players: this is for you 🙂

Speeding in Cairo
Switch boxshot

“So when? WHEN?”

You know we’ve been cautious in announcing release dates, after that initial period when we kept promising “next month”. We are maintaining the same meter of judgment here, so we’ll hold announcements until we’re 100% certain – which by the way will happen soon™.

“Yeah yeah but it’s been forever, are you stuck or something?”

Definitely not!

Those who played Redout on PC know how dedicated we were in supporting the game, adding new content and releasing whatever we could achieve in reasonable time – cockpit view, a whole new world, soundtrack, artbook, and more will come. All this had a little impact on console porting: less allocated time, more assets, regression bugs, more optimisation work. But that’s a tradeoff we accepted and if we could o back, we would do exactly the same thing. PC gamers got more stuff early, console gamers will get a polished game with the same content. Everyone wins.

“Why can you preorder the game if you don’t even have a launch date?”

That’s right, you can already preorder physical copies of Redout for Xbox One, PS4 and Switch.

That’s because for 66% of these platforms we are wrapping up the final testing phase, so we are confident we can move on to printing and shipping in a few weeks – again, we’re not announcing a date here. Suffice to say, we are not too far from printing those physical copies.

“Preorders are evil!”

Sometimes, but this is not the case. Head over to our Steam page and try the demo. If you can’t do that, there’s a plethora of excellent Let’s Play videos and reviews you can look over for an informed purchase.

In all honesty, I can’t refrain from recommending this, this and this. And this too.

“So should we just celebrate Easter and wait?”

Celebrating Easter or not is up to you: we will certainly take a couple of days to reunite with our families, or enjoy the first days of the year that can be spent outside. As soon as Tuesday, though, we will be back at our desks. And bringing you Redout on consoles will be the top priority, as it has been for the past 2 months.

Redout Eggs

 

Take care!

 

About Giuseppe Enrico Franchi

Software developer and game designer, Giuseppe owns a Master Degree in Game Design from the IT University of Copenhagen. He worked on the 2013 IGF Student Showcase winner Blackwell's Asylum, and on the award-winning game Machineers. Loves game jams as much as football. Being Italian, that's quite a big deal.

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