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Redout Pre-Christmas Development Diaries

Now that Hyperdrive Massacre is on the market (btw check it out, it’s sales time!) here at 34BigThings we can focus on Redout a bit more.

In the past weeks, we have published some interesting screenshotsaturday updates that should give a good idea of the level of quality we are aiming for. So let us take you from the outskirts of New Cairo to the snows of Alaska, ending the tour on a post-apocalyptic Italian Coastline.

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Besides low-poly environments and awesome lighting, we have also been concepting and modeling the vehicles: you can see some in the screenshots above and we’ll take some time to show you each racecraft in details later on. By the way, if you’re wondering in why we chose a low-poly art style for Redout, here’s our answer.

We have worked on the AI as well: at the moment, we normally test the game racing against 11 computer-driven opponents. There’s also progress to report on in-game menus, in-game cameras and career flow, but especially graphic effects such as kinetic lines, high-speed vignetting, and FOV kicks. We don’t want to spoil the WOW! effect with mere screenshots, so you’ll have to wait for a video 🙂

Excited? Good, now to the sad part 🙁

Redout will not be on the market before Christmas. There’s more than one reason to this, but the most important one is that we don’t want to rush this game out of the door. It takes time, love and effort, to get to a level where the entire game looks like the above screenshots. While we are obviously sorry to postpone once more the launch date, we feel that’s for the better. Early 2016 is a safe assumption at this point.

Hope you’ll stick with us in the meantime! We’ll try to post more frequent updates from here on. If you want to be absolutely sure you are up-to-date, I’d suggest you follow us on Twitter and Facebook.
Cheers!

About Giuseppe Enrico Franchi

Software developer and game designer, Giuseppe owns a Master Degree in Game Design from the IT University of Copenhagen. He worked on the 2013 IGF Student Showcase winner Blackwell's Asylum, and on the award-winning game Machineers. Loves game jams as much as football. Being Italian, that's quite a big deal.

6 Comments

  • Tiernan says:

    Really looking forward to this game. Your new screenshots look amazing. I wish you had an Early Access version, but waiting a few more months really isn’t a huge deal. Keep up the good work!

  • DeZ says:

    Hi,

    I am old school gamer who was fan of F-Zero GX.
    Your game seems to be very very nice.
    Your artwork are impressive and trailer show good gameplay.
    Plz keep no weapon game, just skill path.

  • Manos says:

    Everyone can wait for a really good game 😉 But it would be ideal to have a demo before Xmas! Something like a Beta version with one racer and a couple of tracks and weapons!

  • D says:

    Really looking forward to playing this game. Reminds me a lot of Star Wars Racer – no shooting, very fast speed! The way it should be!
    will Redout be available on Steam as well?

  • JakkFrostt says:

    Looks Good! Can’t wait!

  • MrWario says:

    First, Congrats on the Hyperdrive Massacre release and on this super cool looking upcoming racer game. I literally can’t wait for this game to hit the market. I’m loving the Low-Poly look and everything else. When will be able to pre-order ? And what will be the approximate price for it ?

    P.S. The music from trailers is FANTASTICALLY PHENOMENAL ! I couldn’t imagine more suitable music for this kind of game : D I hope it will be like this in the final game.. that 80’s Arcade electro tron-like synths = pure love !

    Keep rocking guys !!

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