Factsheet
Developer:
34BigThings
Based in Turin, Italy
Release Dates:
Steam - 12th November, 2015
Xbox One - 13th January, 2016
Nintendo Switch - 6th September, 2019
Platforms:
Steam
Xbox One
Nintendo Switch
Website:
34bigthings.com
Regular Price:
| USD | $9.99 |
| EUR | €9.99 |
| GBP | £7.99 |
Description
Hyperdrive Massacre (HDM) is an 80s inspired arcade fragfest in Spacewar sauce designed for local multiplayer, focused on kinesthetic, tactical and shooting skills at a very high pace. Players take control of a space cadillac shooting all sorts of lasers, dropping mines and raising bullet-deflecting shields, in a single-screen wrapping arena with no friction. By competing in all game modes, players are able to unlock more cars and arenas. Hyperdrive Massacre is best played on a couch with friends. Although its content is family-friendly, it also makes for an excellent drinking game.
History
HDM was born as a quick throwaway prototype by modifying an Asteroids template project in September 2014. By adding bullet-deflecting shields, removing the danger elements from the debris and placing another player in the scene, a frantic gameplay with plenty of possibilities for mastery emerged. The team has been working on HDM as a side project ever since, managing to land the game on the market in just about a year. Hyperdrive Massacre has been showcased at Milan Games Week, Game Happens Genova and Busan Indie Connect Festival, amongst others. HDM is part of the ID@Xbox programme.
Features
- 8 unique battle arenas
- 16 spaceproof muscle cars, each manned by its own crew
- 9 instant power-up weapons, each allowing for a truly different playing style
- 6 game modes: Deathmatch, Team Deathmatch, Death Race, Space Soccer, Last Man Standing and Space Pong
- Local Multiplayer up to 4
- Challenging & Friendly AI for solo play
Videos
Steam Launch Trailer YouTube
GDC 2015 Announcement Trailer YouTube
Images
Logo & Icon
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Additional Links
Steam Release Blog Post
The blog-post through which this game was released on Steam is available at 34bigthings.com.
Xbox One Release Blog Post
The blog-post through which this game was released on Xbox One is available at 34bigthings.com.
About 34BigThings
Boilerplate
Established in 2013, with a growing team of over 80 talented people, 34BigThings is a developer for premium games across PC, console, and mobile devices. We use cutting-edge technology to create innovative genre-leading games that redefine genres, receive critical acclaim, and capture the imagination of gamers around the world.
We are a hard-working bunch of AA/AAA gaming veterans who strive for excellence in every project we take on, a close-knit family who loves what we do. We have released over 10 premium games topping charts on all gaming platforms.
Since November 2020, 34BigThings is part of the Embracer Group.
More information
More information on 34BigThings, our logo & relevant media are available here.
Hyperdrive Massacre Credits
Valerio Di Donato
Game Director
Ivano Zanchetta
Technical Director
Giuseppe Enrico Franchi
Lead Game Designer & Programmer
Christian Scampini
Lead Technical Artist
Daniel Giagnorio
Lead QA
Aram Jean Shahbazias
Composer & Sound Designer
Nils Iver Holtar
Sound Artist & Composer
Giacomo Ferronato
Programmer & AI Programmer
Marco Tansini
Programmer & AI Programmer
Giuseppe Portelli
Programmer & Porting Supervisor
Salvatore Cirinà
Padawan Programmer & QA
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks








