Based in Turin, Italy

Release Dates:
Steam - 12th November, 2015
Xbox One - 13th January, 2016
Nintendo Switch - 6th September, 2019

Xbox One
Nintendo Switch


Regular Price:



Hyperdrive Massacre (HDM) is an 80s inspired arcade fragfest in Spacewar sauce designed for local multiplayer, focused on kinesthetic, tactical and shooting skills at a very high pace. Players take control of a space cadillac shooting all sorts of lasers, dropping mines and raising bullet-deflecting shields, in a single-screen wrapping arena with no friction. By competing in all game modes, players are able to unlock more cars and arenas. Hyperdrive Massacre is best played on a couch with friends. Although its content is family-friendly, it also makes for an excellent drinking game.


HDM was born as a quick throwaway prototype by modifying an Asteroids template project in September 2014. By adding bullet-deflecting shields, removing the danger elements from the debris and placing another player in the scene, a frantic gameplay with plenty of possibilities for mastery emerged. The team has been working on HDM as a side project ever since, managing to land the game on the market in just about a year. Hyperdrive Massacre has been showcased at Milan Games Week, Game Happens Genova and Busan Indie Connect Festival, amongst others. HDM is part of the ID@Xbox programme.


  • 8 unique battle arenas
  • 16 spaceproof muscle cars, each manned by its own crew
  • 9 instant power-up weapons, each allowing for a truly different playing style
  • 6 game modes: Deathmatch, Team Deathmatch, Death Race, Space Soccer, Last Man Standing and Space Pong
  • Local Multiplayer up to 4
  • Challenging & Friendly AI for solo play


Steam Launch Trailer YouTube

GDC 2015 Announcement Trailer YouTube


download all screenshots & photos as .zip (19MB)


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Steam Release Blog Post
The blog-post through which this game was released on Steam is available at 34bigthings.com.

Xbox One Release Blog Post
The blog-post through which this game was released on Xbox One is available at 34bigthings.com.

About 34BigThings

34BigThings is one of the biggest independent game studios in Italy. Born out of sheer passion and self-sustained throughout, it's a variegated group of game developers making games they love in a laid-back working environment.

34BigThings was acquired by Saber Interactive under the Embracer Group in November 2020.

More information
More information on 34BigThings, our logo & relevant media are available here.

Hyperdrive Massacre Credits

Valerio Di Donato
Game Director

Ivano Zanchetta
Technical Director

Giuseppe Enrico Franchi
Lead Game Designer & Programmer

Christian Scampini
Lead Technical Artist

Daniel Giagnorio
Lead QA

Aram Jean Shahbazias
Composer & Sound Designer

Nils Iver Holtar
Sound Artist & Composer

Giacomo Ferronato
Programmer & AI Programmer

Marco Tansini
Programmer & AI Programmer

Giuseppe Portelli
Programmer & Porting Supervisor

Salvatore Cirinà
Padawan Programmer & QA

presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks