Four months, approximately 120 days, have passed since the Redout announcement trailer saw the light of day.
Since one of the golden rules of communication is “show it, don’t tell it“, and especially because it’s been forever since our last development diaries entry (my bad…), we decided to show you the progress we made in these 120 days. Or at least part of it.
We used the same the camera tracks of the launch trailer, pushed the “record” button, and here’s the result. Honestly, we’ve been working on this project for too long in order to objectively evaluate how cool it is. We might be biased, but we tend to think it’s very, very cool. Kinda awesome, in fact.
You’ll notice that we changed Q3 for Q4. Yeah, launching by September is not looking likely. We’ll try our hardest to land Redout on your systems in 2015, but it’s still too soon for an official launch date. As you can see, we are indeed working hard, so stay tuned.
Hope you enjoyed the update!