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Redout awarded Best Italian Videogame of 2017

It’s with a great dose of satisfaction, a little incredulity and too many excited shrieks that the 34BigThings team received the Drago d’Oro Award for Best Italian Videogame of 2017 with Redout.

“We represent the whole studio, we’re a family. While we’re here, the guys are working” said a bewildered Ivano Zanchetta, accompanied by Michele Bertolini, Alessandro Riberti and Francesco Guerra from the stage.

“We hope we can continue down this road. Thanks to our families that endure our ridiculous working hours. And thanks to the guys in the studio who are cleaning the fridge right now”. Off the stage, they added: “the best thing was the cheering from other developers. It was really something”.

The rest of the team who was not busy cleaning the fridge received the news while working on the Redout porting for Xbox One, PS4 and Nintendo Switch, for which a release date announcement is imminent.

“We believed in this project, we were aware of its quality but public and critics response was fantastic” comments CEO Valerio Di Donato. “We just got back from PAX where we showcased in the Indie MEGABOOTH; we were nominated many times at the Indie Prize Showcase and selected for a ton of festivals like E3, EVO, BIC and the Indie Game Festa. Now the Drago d’Oro. We feel very bold right now and I believe we can still improve.”

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The Drago d’Oro Award, promoted by AESVI and organized by Fandango Club, is the official Italian award dedicated to videogames excellence. http://premiodragodoro.it/

About Giuseppe Enrico Franchi

Software developer and game designer, Giuseppe owns a Master Degree in Game Design from the IT University of Copenhagen. He worked on the 2013 IGF Student Showcase winner Blackwell's Asylum, and on the award-winning game Machineers. Loves game jams as much as football. Being Italian, that's quite a big deal.

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