GraphicsRedout Devil is in (terrain) detailsHello again! Today I'll speak about the ongoing details study for terrains and props. Our game…BudelloJune 25, 2016
GraphicsRedout The Triangle Disease, Part 2Once the initial direction for the environments was set, we started experimenting with the ships.…Valerio Di DonatoJune 16, 2016
GraphicsRedout The Triangle DiseaseAccording to Wikipedia, "the definition of Luck (or chance) varies by philosophical, religious, mystical, or…Valerio Di DonatoJune 12, 2016
Redout The Beginning"Let's make a futuristic F-Zero with a low poly graphic style". It seemed good for a…Gabriele OmaggioJune 8, 2016
GraphicsRedout In the Name of ShapesHello everyone! This post is about the look and feel for Red:Out, our brand new…BudelloMay 31, 2016
34BigThingsEventsRedout Off to Singapore and MalmöWe are delighted to announce that Redout will be taken for a quick spin around…Gabriele OmaggioMay 10, 2016
34BigThingsRedout Team introduction: Sulha AGThe name Sulha AG Racing is rooted in history. It comes from an old Earth…Gabriele OmaggioMay 2, 2016
34BigThingsEvents Attending Reboot Develop Indie Award 2016We will be attending the Reboot Develop Indie Award in Split, Croatia for the first time, showcasing…Gabriele OmaggioApril 27, 2016
Redout Team Introduction: Koeniggswerth EngineeringThe name Koeniggswerth Engineering is ancient. It originally belonged to a German team, which regularly ran in various touring…Gabriele OmaggioApril 2, 2016
Redout Team Introduction: ESA-AGRThe ESA-AGR was born as a branch of the European Space Agency when prototyping high-atmosphere…Gabriele OmaggioMarch 24, 2016