Google+ Skip to main content

34BigThings is one of the most interesting game development studios in Italy: we build games we love, on every platform we can put our hands on.

We started in a sitting room, just three people, working on our games while sustaining the studio via B2B work. Today, we set the quality bar in our country.

We never turn down exceptional professionals interested in working for us, if you have a decent track record, hit us directly: careers@34bigthings.com

34BigThings promotes an inclusive company culture and welcomes applications from all suitably qualified candidates, regardless of their race, gender, disability, religion/belief, sexual orientation or age.

You can find more info about our privacy policy for hiring applications here: https://34bigthings.com/informativa-privacy-candidati/

  • Programmer(s)
    • There’s never enough
    • C++ and UE4 based entry test
    • State-of-the-art technical pipeline and templating work

  • UI Programmer
    • Experience in UMG (BP design and C++ implementation)
    • Passion and a good eye for UI design and animations
    • Basic knowledge of the UX design principles
  • Animator
    • A good eye for smooth body mechanic and acting animations
    • Knowledge of game engines animation workflow and pipeline
    • Nice to have: experience with MOCAP system or camera layout

  • Tech Animator
    • Owns the animation pipeline and solves tech related issues for runtime and cinematic animations
    • Good knowledge of Unreal Engine animation system
    • Experience with MOCAP suits

  • Game Producer
    • Strong background in game production and experience in multiple full production cycles
    • Excellent at listening, reasoning, exploring alternatives, and finding a synthesis
    • Fully comfortable with Unreal Engine and the Google Docs suite, bonus points for programming experience