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34BigThings is one of the most interesting game development studios in Italy: we build games we love, on every platform we can put our hands on.

We started in a sitting room, just three people, working on our games while sustaining the studio via B2B work. Today, we set the quality bar in our country.

We never turn down exceptional professionals interested in working for us, if you have a decent track record, hit us directly:

34BigThings promotes an inclusive company culture and welcomes applications from all suitably qualified candidates, regardless of their race, gender, disability, religion/belief, sexual orientation or age.

In this context 34BigThings is seeking to hire people with disabilities and members of the protected categories (art. 1 and 18 Law 68/99).

At the moment we are actively looking for:

  • Producer
    • Owns a project or a major part of a project
    • Schedules and acts as mediator in daily/weekly/monthly checkup meetings
    • Gets stuff done, makes sure the game comes out in the best possible state and on time

  • Programmer(s)
    • There’s never enough
    • C++ and UE4 based entry test
    • State-of-the-art technical pipeline and templating work

  • UI Programmer
    • Experience in UMG (BP design and C++ implementation)
    • Passion and a good eye for UI design and animations
    • Basic knowledge of the UX design principles
  • Animator
    • A good eye for smooth body mechanic and acting animations
    • Knowledge of game engines animation workflow and pipeline
    • Nice to have: experience with MOCAP system or camera layout

  • Tech Animator
    • Owns the animation pipeline and solves tech related issues for runtime and cinematic animations
    • Good knowledge of Unreal Engine animation system
    • Experience with MOCAP suits

  • Senior Game Designer
    • Strong background in game design and experience in multiple full production cycles
    • Excellent at listening, reasoning, exploring alternatives, and finding a synthesis
    • Fully comfortable with Unreal Engine and the Google Docs suite, bonus points for programming experience

  • VFX Artist
    • Owns the Visual effects pipeline from asset creation to gameplay integration
    • Deep knowledge of Unreal Engine 4 and its Niagara system and Materials
    • Tech-savvy artist or creative programmer with solid sense of beauty

  • Quickload Program Associate – based in Turin, Italy
    • A genuine passion about gaming and innovation, experience is a plus
    • Knowledge about economics, project management and market analysis
    • Strong interest about shaping the future of the game industry

  • Mid-Senior Technical Sound Designer
    • Wwise and Unreal Engine wizard
    • Keen to find smart ways to connect creative and technical challenges
    • Big fan of clear and complex workflows and processes

  • Talent Acquisition Specialist
    • Strong background in hiring and human resources
    • Manages the entire recruitment cycle with great care and precision
    • Keeps track of all incoming applications and mediates between candidate/hiring manager