34BigThings is one of the most interesting game development studios in Italy: we build games we love, on every platform we can put our hands on.

We started in a sitting room, just three people, working on our games while sustaining the studio via B2B work. Today, we set the quality bar in our country.

We never turn down exceptional professionals interested in working for us, if you have a decent track record, hit us directly: careers@34bigthings.com

At the moment we are actively looking for:

  • Executive Producer
    • Lead and manage the production of our titles and prototypes
    • Report directly to CEO or management
    • Help us shape the next generation of high quality games
  • Programmer(s)
    • There’s never enough
    • C++ and UE4 based entry test
    • State-of-the-art technical pipeline and templating work

  • UI Programmer
    • Experience in UMG (BP design and C++ implementation)
    • Passion and a good eye for UI design and animations
    • Basic knowledge of the UX design principles
  • VFX Artist
    • Own the Visual effects pipeline from asset creation to gameplay integration
    • Deep knowledge of Unreal Engine 4 and its Niagara system and Materials
    • Tech-savvy artist or creative programmer with solid sense of beauty, you combine technology and creativity to make the magic happen
  • Senior Cinematic Artist and Animator (5+ years)
    • Own the cinematic pipeline, required good camera layouts, solid framing and editing skills
    • Produce highest quality performance for in-game and marketing content
    • Nice to have: motion graphics or basic animation skills
  • Animator
    • A good eye for smooth body mechanic and acting animations
    • Knowledge of game engines animation workflow and pipeline
    • Nice to have: experience with MOCAP system or camera layout

  • Tech Animator
    • Own the animation pipeline and solve tech related issues for runtime and cinematic animations
    • Good knowledge of Unreal Engine animation system
    • Experience with MOCAP suits
  • Senior 3D Game Artist
    • Team management with strong listening and communication skills
    • Deep knowledge of Unreal Engine 4 and real-time production pipeline (Blender and Substance preferred)
    • Asset finalization skills and final import in engine

  • Sound Designer
    • Sound design ability creating original SFX
    • In-depth knowledge of Wwise and UE4 Blueprint
    • Experience with music implementation, able to run dialogue sessions