34BigThingsRedout Speeding towards 2016: happy new year!Happy new year, speed freaks! 2015 was good. Our first Steam game Hyperdrive Massacre saw the…Gabriele OmaggioDecember 31, 2017
34BigThingsDeveloperDiaryRedout Redout Pre-Christmas Development DiariesNow that Hyperdrive Massacre is on the market (btw check it out, it's sales time!)…Gabriele OmaggioNovember 29, 2017
DeveloperDiaryRedout Redout Announcement Trailer #2Four months, approximately 120 days, have passed since the Redout announcement trailer saw the light of…Gabriele OmaggioAugust 7, 2017
34BigThingsGraphicsRedout Let’s talk about concept artYou may know that, when it comes to developing a stylish videogame, quality concept art is…Gabriele OmaggioJuly 22, 2017
34BigThingsEventsGamingHyperdrive MassacreRedout 34BigThings @ Torino Comics 2015Hello! Here's a glimpse of our last three days. Around 39.000 people visited the Torino…Gabriele OmaggioApril 20, 2017
34BigThingsDeveloperDiaryRedout Of console launches and easter bunniesLet’s get this out of the way: after 7 months, we can say that the…Gabriele OmaggioApril 13, 2017
Redout Redout officially announced!Redout was announced as part of the ID@XBox lineup by Microsoft at the Game Developers Conference…Gabriele OmaggioMarch 2, 2017
34BigThingsRedout Wrapping it up for 2014Christmas season is upon us and very soon we will all be united with our…Gabriele OmaggioDecember 24, 2016
34BigThingsDeveloperDiaryRedout Developer Diaries – September and October 2014It's time for a new update. He is ready. He keeps repeating himself: don't worry.…Gabriele OmaggioNovember 18, 2016