34BigThingsRedout Speeding towards 2016: happy new year! Happy new year, speed freaks! 2015 was good. Our first Steam game Hyperdrive Massacre saw the…Giuseppe Enrico FranchiDecember 31, 2017
34BigThingsDeveloperDiaryRedout Redout Pre-Christmas Development Diaries Now that Hyperdrive Massacre is on the market (btw check it out, it's sales time!)…Giuseppe Enrico FranchiNovember 29, 2017
DeveloperDiaryRedout Redout Announcement Trailer #2 Four months, approximately 120 days, have passed since the Redout announcement trailer saw the light of…Giuseppe Enrico FranchiAugust 7, 2017
34BigThingsGraphicsRedout Let’s talk about concept art You may know that, when it comes to developing a stylish videogame, quality concept art is…Giuseppe Enrico FranchiJuly 22, 2017
34BigThingsEventsGamingHyperdrive MassacreRedout 34BigThings @ Torino Comics 2015 Hello! Here's a glimpse of our last three days. Around 39.000 people visited the Torino…Giuseppe Enrico FranchiApril 20, 2017
34BigThingsDeveloperDiaryRedout Of console launches and easter bunnies Let’s get this out of the way: after 7 months, we can say that the…Giuseppe Enrico FranchiApril 13, 2017
Redout Redout officially announced! Redout was announced as part of the ID@XBox lineup by Microsoft at the Game Developers Conference…Giuseppe Enrico FranchiMarch 2, 2017
34BigThingsRedout Wrapping it up for 2014 Christmas season is upon us and very soon we will all be united with our…Giuseppe Enrico FranchiDecember 24, 2016
34BigThingsDeveloperDiaryRedout Developer Diaries – September and October 2014 It's time for a new update. He is ready. He keeps repeating himself: don't worry.…Giuseppe Enrico FranchiNovember 18, 2016