DeveloperDiaryGamingRedout Expedition Diaries – EGX LondonMe, Valerio and Giacomo M. (Tusso, we use nicknames, so indie) have been showcasing your next favorite…Gabriele OmaggioOctober 2, 2016
DeveloperDiaryRedout Developer Diaries – July and August 2014Oh dear, two more months have gone by. What did we manage to accomplish during this time?…Gabriele OmaggioSeptember 15, 2016
DesignGamingRedout A word on racetrack designRacetracks are boring. Race on rollercoasters. Now, that's a bit sensationalistic, I'll admit it. But hey,…Gabriele OmaggioAugust 22, 2016
34BigThingsEventsGamingRedout 34BigThings @ PRE-PAXGamescom is not even over yet and here we are announcing you can find us…Valerio Di DonatoAugust 21, 2016
34BigThingsEventsGamingRedout 34BigThings @ Gamescom 2016Hello friends! It's August and while most people will just consider the hard choice between…Valerio Di DonatoAugust 15, 2016
DeveloperDiaryRedout Developer Diaries – June 2014Diaries? Who on Earth got time for THAT? There's GAMES to be made, SHIPS to…Gabriele OmaggioJuly 10, 2016
GraphicsRedout Team Introduction: Conqueror TechnologiesThe Conqueror racing team was born on the Moon. Created as a bet between two…Gabriele OmaggioJuly 9, 2016
GraphicsRedout Screen Space ReflectionsScreen Space Reflections are being treated as the current big thing any next-gen game should…Valerio Di DonatoJune 26, 2016
GraphicsRedout Devil is in (terrain) detailsHello again! Today I'll speak about the ongoing details study for terrains and props. Our game…BudelloJune 25, 2016