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Factsheet

Developer:
34BigThings SRL
Via Cassini 39, 10129 Turin, Italy

Release date:
Q1 2016

Launch Platform:
PC

Future Platforms:
XBox One, PS4


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The Poetry

Redout is a tribute to the old racing monsters such as F-Zero, WipeOut, Rollcage, and POD. Redout is designed to be an uncompromising, fast, tough and satisfying driving experience, soaked in that vertigo that stands at the core of the arcade racing genre.

The driving model is based on physics. There’s no racing on rails: each input will apply a physical force to the ship. This means players can feel every turn and every twist of the track.

A sharp low-polygon style blends meshes and terrains with the latest state-of-the-art shading and lighting effects provided by the Unreal Engine 4, creating beautiful and instantly recognisable aesthetics. From dirty suburban environments, to eerie frozen landscapes, to vast desert plains, players are immersed in the melancholic, dystopian atmosphere of a semi abandoned Earth.

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History

Redout, originally called Red:OuT for some reason, is the first internal IP developed by the 34BigThings team. Started as a prototype for a small, simple in scope racing game in June 2014, the feeling of control achieved by applying physical forces only quickly convinced the team that the game had great potential. An extra programmer and a 3D graphic artist joined the group to work full-time on Redout.

Redout has been showcased at GameHappens in Genova, NewGameDesigner, GameOver and the GamesWeek in Milan, GamesCom Cologne, and EGX London.

Redout is part of the ID@Xbox programme.


Features

  • Career mode. Race against the AI, climb the ranks and upgrade your hovership
  • 25+ tracks scattered around 5 locations on a post-apocalyptic Earth, plus boss circuits
  • 7 event types, from classic Race to innovative Arena Race and Score-Based Endurance
  • 5 upgradable racing hoverships, each requiring a different driving approach, and 4 increasingly fast racing classes
  • 10+ racing-focused, upgradable powerups: additional turbo, shields, self-repair drone, advanced grip system, slipstream enhancers, and more
  • Online multiplayer

In the Press

“Think of Red:Out’s mad flying things as jets without wings rather than cars without wheels. An they’re about as easy to handle as that sounds. I played the single player version, without even any AI on the tracks, but even then it was a ferocious struggle to keep my car-jet-thinger on the track.” PCGamesN

“[…] reviving the future-racing of the beloved PlayStation 1-era game, which is where Red:Out‘s allegiances lie. It’s being made by a small team of Italian developers and there’s a couple of pre-alpha videos below which will let you know exactly how close it veers to the source material. Pretty damn close!” – RockPaperShotgun

“Red:OuT is fast. Red:Out is the daredevil speed demon lovechild of futuristic racing classics F-Zero andWipeOut.”Kotaku

” This disgustingly attractive zero gravity racer is a descendent of F-Zero and Wipeout, from their ludicrous twitch-handling to featuring the kind of music a nightclub in 2098 would play. […] This doesn’t need cred, look at the thing. It’s like what Jake Gyllenhaal would look like, were he a video game.” – GamesRadar


Screenshots Gallery

Download Archive – 14mb


Concept Art Gallery

Download Archive – 21mb


Logos

Download Archive – 600kb


Videos

Announcement Trailer Rework

GDC Announcement Trailer

Alpha Gameplay October 2014

Alpha Gameplay July 2014