Google+ Skip to main content

Screen Space Reflections are being treated as the current big thing any next-gen game should have since when Crytek showed them in their famous Crysis 2 DirectX 11 update.  So what are they? Unreal Engine 4 (the engine we are currently using for Red:OuT) supports them using a hierarchical system of local cubemaps: basically polling the environment around these probes to calculate quasi-perfect reflections in real time. In case the technical part intrigues you, you can read more about their implementation here: https://docs.unrealengine.com/latest/INT/Resources/Showcases/Reflections/index.html

What it means for us (and for our players) is the joy of next-gen visuals in Red:OuT! Let’s check some comparison screenshots to get a bit more hands-on!

Do you like this change? Tell us!

Our customer support department will take good care of you!

Valerio Di Donato

MSc in Game Technology from the IT University of Copenhagen. Founder of 34BigThings, Game Director for Redout and Hyperdrive Massacre.

2 Comments

  • I think this reflection effect on alpha video 1 is the most amazing eye candy of the game. Yes the track, scene and speed are really great, but the reflections on the track is a first one for me. Ia it hard to implement in UE4? What hardware can handle this: PC/iOS?

    • Valerio Di Donato says:

      Hello Cesar,

      It’s not hard at all to implement thanks to UE4. Hardware wise, we are building against PC/MAC, Xbox One and Playstation 4. Not sure about Mobile support.

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.